SDE - 2
AjnaLens · Thane
- Experience4–6 yrs
- SalaryNot disclosed
- Work modeonsite
- Posted30 Sept 2026
About AjnaLens
AjnaLens is hiring in Thane in technology software. This role looks for around 4+ years of experience.
Skills
- Unity
- C#
- AR/VR/MR development
- OpenXR
- Meta XR SDK
- Unity XR Interaction Toolkit
- Git
- XR performance optimization
The role
A Unity developer at an immersive technology company builds AR/VR/MR applications using Unity, C#, and XR Interaction Toolkit, integrating XR hardware and optimizing real-time three-dimensional performance. OpenXR and Git support production-ready interactive experiences.
Full job description
SDE II / Senior Unity Developer - XR
Job Title: SDE II / Senior Unity Developer - XR
Experience: 4–6 Years
Employment Type: Full-Time
Location: Thane, Maharashtra (On-Site)
Department: Product Development - Unity
Reporting To: Product Manager
About the Role
We are looking for a Senior Unity Developer - XR / SDE II with strong XR experience to join our engineering team and take ownership of developing high-quality immersive applications using Unity.
The ideal candidate should have strong hands-on experience in Unity 3D, C#, AR/VR/MR development, XR interaction systems, performance optimization, and XR hardware integration. The role involves working closely with Product, SB, UI/UX, 3D, QA, and other engineering teams to build scalable and production-ready XR experiences.
The candidate will be expected to independently own technical modules, contribute to architecture and technical decisions, troubleshoot complex issues, and mentor junior developers.
Key Responsibilities
1. Unity Development
Design and develop robust, scalable applications using Unity and C#.
Build modular and maintainable application systems.
Implement complex interactions, state management, UI systems, animations, physics, and application logic.
Follow clean coding, design patterns, version control, and software engineering best practices.
Review existing code and improve architecture, performance, and maintainability.
2. XR Development
Develop AR/VR/MR applications for standalone and PC-based platforms.
Work with XR frameworks and SDKs such as:OpenXR
XR Interaction Toolkit
Meta XR SDK
Other relevant XR SDKs and APIs
Implement:Hand tracking
Controller-based interactions
Grab and manipulate interactions
Teleportation and locomotion
Spatial interactions
UI interaction in XR
Object interaction and physics
Multiplayer/networked XR interactions where required
Integrate and troubleshoot XR hardware and peripherals.
3. XR Hardware Integration
Work with devices such as AjnaXR, Meta Quest 3/3s/Pro, Pico, HTC and other enterprise XR headsets.
Integrate external hardware and peripherals such as:Haptic devices
Hand-tracking devices
Motion/input devices
Steering wheels and pedals
Other simulation hardware
Understand device communication, SDK integration, input mapping, and runtime troubleshooting.
4. Performance Optimization
Profile and optimize Unity applications for high-performance XR experiences.
Identify and resolve:CPU/GPU bottlenecks
Memory issues
Frame-rate drops
Rendering bottlenecks
Garbage collection issues
Loading-time issues
Thermal/performance constraints
Optimize:Rendering
Shaders
Lighting
Textures
3D assets
Draw calls
Physics
Scripts
Memory usage
Ensure applications maintain stable and comfortable XR frame rates.
5. Technical Ownership
Take end-to-end ownership of assigned modules/features.
Break requirements into technical tasks and provide development estimates.
Participate in technical discussions and architecture decisions.
Identify technical risks early and propose appropriate solutions.
Investigate and resolve complex technical issues independently.
Conduct code reviews and ensure engineering standards are followed.
6. Cross-Functional Collaboration
Work closely with:
Product Managers
Project Managers
UI/UX Designers
3D Artists
XR Designers
QA Engineers
Backend/API Developers
Technical Leads
Translate product requirements and designs into technically feasible and high-quality XR implementations.
7. Mentoring & Leadership
Mentor junior and mid-level developers.
Conduct code reviews and provide constructive technical feedback.
Help establish development best practices.
Contribute to internal technical documentation and knowledge sharing.
Support the team in troubleshooting difficult problems.
Required Technical Skills
Must Have
4–6 years of professional Unity development experience.
Strong proficiency in C#.
Strong understanding of Unity architecture and Immersive application development.
Hands-on experience developing AR/VR/MR applications.
Experience with OpenXR, Meta XR SDK and Unity XR Interaction Toolkit.
Strong understanding of:3D transformations
Vectors and quaternions
Physics
Animation
Input systems
Unity lifecycle
Scene management
Prefabs
ScriptableObjects
Asset management
Experience with Git and collaborative development workflows.
Strong debugging and problem-solving skills.
Understanding of XR performance optimization.
Good to Have
Experience with Unreal Engine.
Experience with shader development.
Experience integrating REST APIs and WebSockets.
Experience with AI-assisted development tools and modern developer workflows.
What We Expect at SDE II Level
At this level, the candidate should be more than someone who can implement assigned tasks.
You should be able to:
Take ownership of a feature from requirement → technical architecture design → implementation → testing → deployment.
Make sound technical decisions independently.
Design reusable and scalable systems.
Diagnose complex issues involving software, hardware, and performance.
Identify technical risks before they become development blockers.
Review and improve other developers' code.
Mentor junior developers.
Communicate technical concepts clearly with both technical and non-technical stakeholders.
Why Join Us
Work on challenging AR/VR/MR applications.
Work with modern XR hardware and technologies.
Solve complex problems involving Unity, real-time 3D, interaction, and hardware integration.
Opportunity to take significant technical ownership.
Work closely with multidisciplinary Product, 3D, UI/UX, Engineering, and QA teams.