Lead Generalist

Marvels · Mumbai

  • Experience7–12 yrs
  • SalaryNot disclosed
  • Work modeonsite
  • Posted23 Sept 2026

About Marvels

Marvels is hiring in Mumbai in semiconductors electronics. This role looks for around 7+ years of experience.

Skills

  • Matte Painting techniques
  • Modeling
  • Texturing
  • Shading
  • Lighting
  • Look development
  • Compositing
  • Photoshop
  • Nuke
  • Houdini
  • Maya
  • 2D compositing
  • Perspective
  • Value matching
  • Physics of light and motion

The role

A three-dimensional designer at a visual effects studio creates photo-real environments and landscapes using Matte Painting techniques and Nuke, then develops textured and lit computer graphics for composited shots. The role also applies Photoshop and Houdini to build digital environments, shaders, lighting setups, and other visual elements.

Full job description

Job Summary:

Industrial Light Magic (Mumbai) Lead Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork. Lead Generalists support a team of Generalists to ensure that shots are created according to the designs and visual style of the project.

Lead Generalists:

Develop solutions and techniques that meet art/technical direction;

Participate in team reviews of work under development;

Are able to create multiple types of mattes from simple to moderately difficult;

Can work confidently enough to be able to decide where to allocate detail based on the shot; and,

Can interpret feedback to respond to review notes with little supervisor direction.

Primary Responsibilities and Accountabilities

Responsible for creating original 2D and 3D content that may comprise part or all of an environment

Responsible for creating multiple types of mattes from simple to moderately difficult and allocates detail based on the shot and feedback

Responsible for creating high quality computer graphics within a shot using a variety of software programs, and working under the general supervision of senior level artists and VFX Supervisors, dials in the look of the element before handing to final comp

Responsible for participating in team reviews of work under development

Mentors Apprentice and Jr. Artists and must be able to assist them with their shots

Meets defined milestones within a timeline by attending dailies and participating in creative problem solving

Creates maps in 2D and sets up basic shaders for look development

Creates basic lighting setups in complex shaders that look convincing and render efficiently

Sources suitable reference materials for required assets

Special projects as needed

Reporting Relationships

Reports to the Talent Manager, Generalist and receives daily oversight and direction from the CG or VFX Supervisor

At least 10+ of relevant professional VFX experience and at least a college level diploma or higher in computer graphics, fine arts, design, or photography, or related field; OR at least 7 years of relevant professional VFX experience in lieu of education.

Required Skills/Competencies

Proven ability in one or more CG techniques, including modeling, texturing, shading, lighting, look development, or compositing; OR,

Proven artistic ability in a non-CG field (impressive portfolio of figure drawing, landscape, animals, painting, composition, perspective, etc.)

Demo reel required

High level of problem solving or creative thinking skills

Must have extensive knowledge of Matte Painting techniques

Preferred Skills/Competencies

Able to create maps in 2D and set up basic shaders for look development

Good understanding of the physics of light, how it interacts with the camera, and how to create basic lighting set-ups in complex shaders (like hard surface type materials) that look convincing and render efficiently

Able to respond to feedback to dial in the look of the element before handing to final Comp

Can work with the sequence lead to test out tools and techniques before rolling out to shot artists

Can handle reasonably complex hard body and soft body sims and light/render them for Comp

Technical Skills/Competencies

Fluent in Photoshop

Fluent in Nuke, Houdini, , Maya or similar

Comparable software experience considered

Demonstrated ability to quickly pick up new software

Strong knowledge and ability in perspective, value matching 35mm photography, physics of light and motion

Understanding 2D compositing software

Good working knowledge of specialist tools and plugins like Multiscatter, Speedtree, etc.

This position is with Lucasfilm Entertainment Company Ltd. LLC, which is part of a business segment we call Industrial Light Magic.

Disclaimer: This job posting and location has been aggregated from external source. Role details, content, and availability are subject to change. Applicants are advised to confirm the latest information directly on the company website before applying.