SDE III Backend Engineer — Simulation / DES

GreyOrange · Bengaluru

  • Experience5–8 yrs
  • SalaryNot disclosed
  • Work modeonsite
  • Levelsenior
  • Posted1 Oct 2026

About GreyOrange

GreyOrange is hiring in Bengaluru in technology software. This role looks for around 5+ years of experience.

Skills

  • Rust
  • Tokio
  • discrete-event simulation
  • multi-agent systems
  • graph algorithms
  • pathfinding
  • scheduling algorithms
  • task allocation
  • state machines

The role

A backend developer at a robotics software company builds discrete-event simulation and multi-agent systems with Rust, Tokio, and pathfinding algorithms. The role develops robot state machines, task allocation, traffic deconfliction, and sandboxed plugin integration.

Full job description

Own core simulation engine work: the tick loop, task allocation, traffic and collision resolution, and the boundary where third-party algorithm plugins hook into the simulation.

What You'll Do

Build and extend the discrete-event simulation core: tick scheduling, robot state machines, task generation, and traffic or path deconfliction.Implement and optimize simulation algorithms — task allocation heuristics, multi-agent path planning such as SIPP-A* — for correctness and performance at 400+ agent scale.Own parts of the plugin boundary: calling into sandboxed third-party algorithm modules from the simulation tick loop within a strict per-tick latency budget.Work on the in-memory map and graph representation the simulator uses for pathfinding and spatial queries.Write high-quality, tested Rust in an async runtime (Tokio), with close attention to allocation patterns and tick-time predictability.

What We're Looking For

5-8 years of backend or systems engineering experience, with meaningful production Rust experience (2+ years preferred).Experience with async Rust (Tokio or equivalent) and building systems with strict per-operation latency budgets.Solid grounding in discrete-event simulation concepts, multi-agent systems, or game/robotics simulation — tick loops, state machines, deterministic replay.Comfort with algorithmic work: graph algorithms, pathfinding (A*, Dijkstra, or similar), or scheduling and allocation problems.

Nice to Have

Experience with WebAssembly runtimes (Wasmtime, Wasmer, Extism) or sandboxing untrusted code.Familiarity with warehouse automation, robotics, AGV/AMR fleet management, or traffic simulation.Direct experience with SIPP, A*, or other real-time multi-agent path planning algorithms.